prefilteredRadianceTexture property
The prefiltered radiance texture sampled for specular IBL.
Equirectangular roughness bands, stored as mip levels or as the
legacy vertical band atlas (see prefilterEquirectRadiance and
usesMipRadianceLayout); the standard fragment shader samples it
via SamplePrefilteredRadiance.
Implementation
gpu.Texture get prefilteredRadianceTexture => _prefilteredRadianceTexture;