SceneMesh constructor
const
SceneMesh({ - Key? key,
- required Geometry geometry,
- required Material material,
- String? name,
- Vector3? position,
- Quaternion? rotation,
- Vector3? scale,
- Matrix4? transform,
- bool visible = true,
- List<Component> components = const [],
- SceneNodeController? controller,
- List<Widget> children = const [],
})
Implementation
const SceneMesh({
super.key,
required this.geometry,
required this.material,
super.name,
super.position,
super.rotation,
super.scale,
super.transform,
super.visible,
super.components,
super.controller,
super.children,
});