defaultMaxAnisotropy constant
The anisotropy a mipmapped texture samples with by default, shared with GpuTextureSource so a texture filters the same however it was built.
Implementation
static const int defaultMaxAnisotropy = 8;
The anisotropy a mipmapped texture samples with by default, shared with GpuTextureSource so a texture filters the same however it was built.
static const int defaultMaxAnisotropy = 8;