flutter_scene_rapier
A Rapier 3D physics backend for
flutter_scene. It implements the
abstract physics contract from flutter_scene (rigid bodies, colliders,
joints, queries, and collision events) against the Rapier engine over
dart:ffi, with a WebAssembly backend for the web.
Status: experimental. This package requires the Flutter master channel (it builds on Flutter GPU / Impeller, which are not on stable), and it relies on the still-evolving Dart native-assets build hooks. The API may change between releases.
Requirements
- Flutter master channel.
- No Rust toolchain for the supported platforms below: the build hook downloads a precompiled library for your target and verifies its checksum. Exotic targets fall back to building from source, which does require Rust.
Platform support
| Platform | Prebuilt binary | Notes |
|---|---|---|
| Android (arm64, armv7, x64) | yes | |
| iOS (arm64 device + arm64 sim) | yes | x86_64 simulator builds from source |
| macOS (Apple Silicon) | yes | Intel builds from source |
| Linux (x64, arm64) | yes | |
| Windows (x64) | yes | |
| Web | yes | loads a WebAssembly module at runtime |
Install
dependencies:
flutter_scene: ^0.16.0
flutter_scene_rapier: ^0.1.0
Quick start
Add a RapierWorld to the scene root, then attach a RapierRigidBody and
a RapierCollider to the nodes you want simulated (the body must be added
before the collider). The scene advances physics on a fixed timestep and
interpolates transforms for you.
import 'package:flutter_scene/scene.dart' hide Material; // see note below
import 'package:flutter_scene_rapier/flutter_scene_rapier.dart';
import 'package:vector_math/vector_math.dart';
final scene = Scene();
final world = RapierWorld(gravity: Vector3(0, -9.81, 0));
scene.root.addComponent(world);
// A static floor.
final floor = Node(localTransform: Matrix4.translation(Vector3(0, -0.5, 0)));
floor.addComponent(RapierRigidBody(type: BodyType.fixed));
floor.addComponent(RapierCollider(shape: BoxShape(halfExtents: Vector3(10, 0.5, 10))));
scene.add(floor);
// A falling dynamic box.
final box = Node(localTransform: Matrix4.translation(Vector3(0, 5, 0)));
box.addComponent(RapierRigidBody(type: BodyType.dynamic_, mass: 1));
box.addComponent(RapierCollider(shape: BoxShape(halfExtents: Vector3.all(0.5))));
scene.add(box);
// React to contacts and triggers.
world.collisions.listen((event) {
// CollisionBegan / CollisionEnded / TriggerEntered / TriggerExited
});
Each frame, advance and render the scene:
scene.update(deltaSeconds); // steps physics + interpolates
scene.render(camera, canvas, viewport: Offset.zero & size);
Beyond rigid bodies and colliders, the package provides joints
(RapierFixedJoint, RapierSphericalJoint, RapierRevoluteJoint,
RapierPrismaticJoint, RapierGenericJoint, with limits and motors), a
kinematic character controller
(RapierKinematicCharacterController.move), and scene queries
(world.raycast, world.shapeCast, world.overlapSphere,
world.overlapBox). See the example/ app for a full playground.
Name clashes:
flutter_scene's physicsBoxShapecollides with Flutter's paintingBoxShape, and itsMaterialwith the FlutterMaterialwidget. In files that use both, hide the one you do not need, e.g.import 'package:flutter/material.dart' hide BoxShape;andimport 'package:flutter_scene/scene.dart' hide Material;.
Web
On the web, the package loads a WebAssembly build of the physics shim at
runtime (Flutter GPU / dart:ffi do not exist there; flutter_scene runs
on a WebGL2 backend). The module for each release is fetched from a
CORS-enabled host. To run against a locally built module during
development, serve it and point the loader at it:
flutter run -d chrome \
--dart-define=FLUTTER_SCENE_RAPIER_WASM_URL=/flutter_scene_rapier_native.wasm
Contributing / building from source
The native shim lives in native/ (Rust). To build it locally instead of
downloading a prebuilt binary (required when you edit native/src), set:
FLUTTER_SCENE_RAPIER_BUILD_FROM_SOURCE=1
This needs a Rust toolchain (rustup). For web, build the wasm with
cargo build --release --target wasm32-unknown-unknown and optimize it
with wasm-opt -Oz.
License
MIT (see LICENSE). The distributed binaries statically link Rapier and
other Rust crates under their own permissive licenses; see
THIRD_PARTY_NOTICES.md.
Libraries
- flutter_scene_rapier
- Rapier 3D physics backend for flutter_scene.