The Flutter Scene Editor
The Flutter Scene Editor is a desktop application for authoring, inspecting, and iterating on scenes. It bundles everything it needs, including the offline shader toolchain that compiles .fmat materials, so there is nothing to install alongside it.
| Version | Released | Download |
|---|---|---|
| 0.24.0 | Oct 5, 2026 | macOS · Windows · Linux |
| 0.22.1 | Aug 20, 2026 | macOS |
| 0.22.0 | Aug 18, 2026 | macOS |
Requirements
Section titled “Requirements”The editor runs on macOS, Windows, and Linux. Each editor version is paired with the flutter_scene release it edits projects for (the editor version tracks the package version), so the editor and the package your project depends on stay in lockstep.
- macOS, Apple Silicon
.dmg. Signed and notarized. - Windows, x64
.zip. Extract it and runflutter_scene_editor_app.exe. It is not code-signed yet, so SmartScreen warns on first launch; choose More info, then Run anyway. - Linux, x64
.tar.gz. Extract it and runbundle/flutter_scene_editor_app. Needs GTK 3, which desktop distributions ship.
Windows and Linux builds are new in 0.24.0. Arm64 builds for Windows and Linux are not published yet, and neither is an Intel build for macOS. The engine itself and the assets the editor produces run on every supported platform.
Build from source
Section titled “Build from source”The editor is open source, in the flutter_scene repository under apps/flutter_scene_editor_app. It builds against the Flutter stable release named in the app’s flutter.version, and its packaging tool (tool/package_editor.dart) produces the distributable app. The repository has the current build steps.