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Overview

The guides cover Flutter Scene one subsystem at a time, each with a live demo you can interact with on the page. New to the engine? Start with Getting Started first.

  • Scene graph nodes, transforms, hierarchy, and components.
  • Geometry built-in primitives, custom geometry, and polylines.
  • Materials physically based, unlit, and custom shader materials.
  • Custom materials the .fmat format, typed parameters, unlit and lit shading, vertex displacement, and custom skies.
  • Lighting and environment image-based lighting, skyboxes, directional light, exposure, and tone mapping.
  • Cameras declarative cameras, the scene’s primary camera, the default camera, and multiple views.
  • Assets and loading glTF import and the .fscene package format.
  • Animation playing, scrubbing, and blending imported animations.
  • Picking and input raycasting, click-to-pick, and scene pointers.
  • Widgets in the scene live, interactive Flutter UI on 3D surfaces.

A physics guide is on the way. In the meantime the API reference documents every public symbol.