Overview
The guides cover Flutter Scene one subsystem at a time, each with a live demo you can interact with on the page. New to the engine? Start with Getting Started first.
Available guides
Section titled “Available guides”- Scene graph nodes, transforms, hierarchy, and components.
- Geometry built-in primitives, custom geometry, and polylines.
- Materials physically based, unlit, and custom shader materials.
- Custom materials the
.fmatformat, typed parameters, unlit and lit shading, vertex displacement, and custom skies. - Lighting and environment image-based lighting, skyboxes, directional light, exposure, and tone mapping.
- Cameras declarative cameras, the scene’s primary camera, the default camera, and multiple views.
- Assets and loading glTF import and the
.fscenepackage format. - Animation playing, scrubbing, and blending imported animations.
- Picking and input raycasting, click-to-pick, and scene pointers.
- Widgets in the scene live, interactive Flutter UI on 3D surfaces.
A physics guide is on the way. In the meantime the API reference documents every public symbol.